Rogue Star App Reviews

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This is a very difficult game

If you like extremely difficult games that ratchet up their difficulty regardless of your success, then this game is for you. The con to that is the steep learning curve (i.e. deaths) to obtain the skills necessary to achieve any kind of sustaining success. The plus is that anything youre able to achieve in-game feels very satisfying. You start off as a pilot of the lowest tier ship with access to 3 systems. As you earn credits, you can buy other ships, which gives you better weapons, shields, speed, cargo bay, and the ability to travel to more systems, although right now there are only 10. It also gives you access to better equipped enemies who come in swarms, so be aware of that. It doesnt get easier based on my experience so far. The trading system has a mini game which I found fun, but ultimately useless because its too risky to invest in trade goods when every transit you take is fraught with danger, regardless of how good your ship is, or how successful you get at the game. Same thing with missions. Im going to give a few tips on how I found a modicum of success. 1. Prioritize collecting cargo containers. This is the primary way I make credits. They explode quickly so you have to have a sense of urgency. Theyre the yellow dots on your radar. Simply run over them. 2. Accept 1 or 2 escort missions each transit. Let the other ships go in front of you. As soon as you enter the fray, all the AI ships tend to concentrate on you, so make sure youre ready. Again, prioritize collecting cargo canisters, especially if they blow the cargo ship up. 3. Win your one on ones. You cant play this game if you cant do that consistently. Stay behind the enemy, and lead the target. 4. When facing multiple enemies, I will head straight for them, shields at 100, with energy at a min for stabilization. My first pass I generally target an enemy by touching on it. After that its a matter of passing the enemy ships, doing damage to the one Ive targeted, and speeding away until Ive recharged, turnaround, repeat. I generally try to keep my lasers at the 70-80% mark while engaged in battle, then quickly shift to engines to speed away. Once I get them down to one ship, its cake. I use my knowledge of each ship type to customize each encounter. I dont always get the combination right, but thats the general idea. 5. If I can make any kind of profit, I forgo escorts within 5000km of the base. I dont sell cargo for 10 credits. Its worth it to me to take a chance on a system that buys it for more. You can check commodity prices for each system in the system travel menu. I saw a tip somewhere to charge your shields before jumping, which I disagree with. Enemies will often randomly appear if you stay still. Jump then run away at the next encounter and charge your shields then. Its impossible enough to reach the base. Dont add to the encounters you have to survive. TL:DR Lead when firing, sell cargo you pick up for your primary means of earning credits, learn to successfully kite multiple enemies.

Great concept, deeply flawed. Updated!

The game has great potential: its fun, expansive, detailed...but there are issues that need to be addressed. First, in order to communicate with their Support, you must do it through Facebook. Thats BS. Next, I agree with the other reviewers, the difficulty fluctuations are absurd and make the game frustrating. There is a crashing problem that the game periodically locks up or just shuts down. And multiple times, what really got me trying to contact their support, which is difficult, was I play a mission, get to a port laden with cargo and money from escorting and bounties, and upon entering the port, it all disappears. After the update I tried it again and guess what? It is still s$!t.

Difficulty relies too much on luck

I enjoy a good sim that allows for learning. Give a guy a fighting chance, w/o random masses of pirates that nuke the first decent cargo load you get. Pretty, but flawed. Dumped into the "Paid, but unused" app folder for now.

Wonderful!

Dont listen to the folks who say the game is too hard and rate it low because of that, its not. This game is fantastic, a love letter to the original Elite. Fantastic art style, outrageously fun dogfighting, a neat twist on acquiring cargo to trade, and the personality and tongue in cheek cracks by he alien races is just too funny. If youre not one of these chumps who needs their hand held while playing a game, this is for you.

Not that hard

Everyone says that this game is to hard but after the second ship i was fine. Its super fun and addicting and in one afternoon I was able to rank 1 on the leaderboards. I love this game and cant wait for the new ships and missions. PS keep the difficulty it has right now.

Well...

Honestly, get "star vector" or "Galactic Phantasy"!!!!!!!

Fun

Wow! A well made, and modern elite-like in my pocket! I hope they keep updating it, Im sure fans of the genre like myself would gladly pay for content updates that happen to include gameplay enhancements.

Great game but...

This game to me is one of the most adventurous and frustrating. Game will crash once in a while. Its really easy to die if your just starting and you get attacked by pirates. I recommend when the next time the game updates to add the ability to land on the plants and trade/fight freestyle.

Love it! MFi works (needs fire button)

Love it! MFi controller works (needs fire button) MadCatz. Awesome! Please Keep Improving/Updating : ) Ive already played this more in one day than the six months Ive had Elite Dangerous, good dogfighting challenge and easy to learn.

Recent update is great

The last update fixed all my issues. Definitely a 5 star game, now.

More bugs than a 1-star motel

Unplayable! When the enemy gets near center of crosshairs the screen shakes and locks up. By the time it resolves the enemy is somewhere far away. Happens constantly. What a shame. Wasnt this tested?

If only...

This seemed like a great choice on sale, but the first post-tutorial encounter with enemy ships proved me wrong. Anytime I oriented so that an enemy was onscreen, the game bugged out until the enemy was off screen again. Makes combat, one of the main points of the game, basically impossible. (iPad mini 3)

Broken, otherwise good, but not what I expected.

From what I read about Rogue Star it seemed like a space sim that would fill the void left by Galaxy on Fire II, and the concept of controlling power flow between Weapons, Shields, and Engines suggested strategic depth. The game itself is an ode to a classic title called Elite, which Ive never played before, but the favoring of classic mechanics is where the game falls short. You start as a new pilot, given a your first ship and told you can do anything you want. You encounter the first shortcoming in the dated flight mechanics. The flying feels jumpy and skittish, the ships all fly pretty much the same way: weightlessly. Combat does have its moments, but it comes out feeling like Sky Gamblers stripped of all the mechanics that provide the exhilarating sense of freedom, simulated flight. You will get four kinds of activities: Escort, Ambush, Blatant Piracy, and Cargo Haul. Buying cargo requires that you attend an auction, the auction mini game has greater strategic depth than the actual combat imo. You are presented with a random product out of the 3 or 4 the planet produces and in random quantity, you have to make a purchase at least ever third round or youll be eliminated, if you play your cards right you can eliminate the bidders with empty cargo holds, if your opponents are out of cargo space they can not bid, if all your remaining opponents are at hull capacity you are an uncontested bidder and practically steal yourself a big bonus. Missions so far have been dull affairs involving a visit to a particular station for a cash reward, package delivery. The game is not bad, its just dated, its worse than GoF II when it could easily have been better. The game breaker is a bug which appears after a couple of light speed jumps, the game starts freezing on the output, but continues running. You glare at a frozen jerky frame for 8 seconds while you hear your ship being torn to pieces, the gameplay resumes for a couple of seconds, and then glitches out again the moment you try and steer. It is fixed by rebooting the game, but that gets pretty old when you have to do it every 12 minutes. Pros: Soundtrack makes you want to fly a spaceship. Beautiful ship models and environment. Large battles feel chaotic in the best way. Auctions are fun. Cons: You cant see your ship. Flying feels chunky, the ship responds to the controls by jerking the recital past the target, then back across it, trying to hit enemies that perform evasive maneuvers that never work when you try them. The ability to move power to systems has little strategic depth beyond the optimal presets for the three situations youll face in the game: Defensive (engagement, dogfighting), Offensive (have a target lined up), and Pursuit. The game is Broken at the moment.

Making a way for this genre…

The is a GREAT game and has so much potential and with the recent update it is great (except for the few small bugs). Maybe we are in for third person? Able to walk around the space stations? More spacecraft? Maybe even moving around INSIDE of your ship. Really it is a great game and I am probably one of the few people who still enjoy this game! P.S. Could you bring in some character customization features. Same with the spacecraft too. Keep up the good work guys!

PLEASE FIX

Every time a try to turn to face a ship the game stutters and lags I have died twice already and this makes the game unplayable.

Buggy

Game wigs out during space flight, screen shakes incessantly and game is unplayable.

Too Buggy To Enjoy

Game glitches in space flight way too much to enjoy playing it. This is on iOS 9 with an iPad Air 2 so perhaps your mileage will vary with another setup. Shame as it seems like a great concept.

"Fixed"

Screen flickering is still there.... newest software iPhone 5s

Game Center

In this update the "game center" window keeps popping up in the middle of the game! Fix

Elite, Accessible

The game ELITE always interested me, but it always felt like the barrier to entry was too high. Id crash at the space station and there was too much waiting around. This game has ONLY THE FUN PARTS of space trading and shooting. The controls are great and the space combat is just complex enough to be interesting. Theres a cute sense of humor along the way. I love this game!

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